![]() ![]() Rules are generally applied in an all or nothing kind of way. To be clear, I am of the opinion that using this infusion eliminates the need for a free hand, the OP is just making an argument that you would need a free hand to cock a hand crossbow and I can understand his point of view. Slings, blowguns and pistols are also one-handed. Per the actual words in the document though, you need the hand to woo-woo with, even if you don't need physical ammo to shove in the doohickus so infused.īows and Crossbows require two hands so the "requires a freehand to load" is kind of irrelevant but Hand Crossbows are where thing begin to break down it seems. It could also be interpreted the other way, especially for devices with no clear pre-reload actions such as a sling or blowgun. It could be interpreted that the weapon only produces its magical shadow-ammo when it's otherwise made ready to fire - cock the crossbow, work the hammer on the firearm, suck wind for a blowgun, do.whatever.for a sling. And any good rules lawyer would argue that if it's not stated, it's not a thing. One could argue that clearly means the weapon becomes autoloading and doesn't require any interactions beyond click>boom, but the RAW doesn't actually state that. Having just double-checked the wording of the infusion, it doesn't actually modify or otherwise interact with the 'Ammunition' property at all beyond stating that the weapon does not consume ammo/magically produces its own shot. The infusion, as it's currently written, states only that the weapon magically creates its own ammunition unless you override that function by manually loading ammo into the weapon. It's about what the rules actually say, not what they should say or what we might want them to say. This board, Rules and Game Mechanics, is for clarifying RAW. Simply as a note I've seen made in a few other threads in this section. Heck, it would arguably make the weapon useless, because if it doesn't have the ammunition property and it doesn't have the thrown property either, how exactly do you make a ranged attack with it? If it cancelled out the ammunition property altogether, that prevents you from using your own ammo, and even if you somehow could, it would also mean you no longer need a free hand when loading it manually. It can't just flat-out say "you ignore the ammunition property" because it's designed to still give you the option to use your ammo. ![]() The infusion clearly contradicts the part of the ammunition property that says you can only fire the weapon if you have ammunition and that you need to expend a piece of ammunition for each shot. In fact, exceptions will often contradict just part of a more general rule, as is the case here, so a lot of the times "X rule doesn't apply" would be too general. The Player's Handbook tells you "If a specific rule contradicts a general rule, the specific rule wins." There's absolutely no need for one rule to explicitly say "this other rule doesn't apply" it just has to contradict the more general rule. There's a joke about a programmer that's going to the supermarket, and after being told by his wife "Buy a gallon of milk, and if there are eggs, buy a dozen" comes back with 13 gallons. Regardless, what is your explanation for the lack of explicit statements regarding the ammunition property? Is that an oversight, or do you think they felt it was obvious? But I'm like a terrier for a discussion like this XDĮxcept it doesn't say that you don't have to reload explicitly, it is implied by saying that it doesn't provide ammunition if you "load it manually". I suppose the discussion is futile, as the upcoming Eberron book will hopefully put this to rest. I say that is just a carelessly-worded clarification to say that you can still use regular (or indeed, magical) ammunition with the weapon. you don't need a free hand), is that the wording on manual loading seems to imply it. The only point I can see in favour of saying that the weapon does load itself fully (i.e. If the intent was to lift that restriction, it would be explicitly mentioned. It also makes no mention of the weapon performing any actions involved in loading (cocking the crossbow in this case), besides providing the ammunition. I contend that the text of the infusion makes no mention of lifting any restrictions due to the ammunition property. Does that mean you no longer need a free hand to fire the crossbow (as would be required by the ammunition property)? Now, lets say you infuse a hand crossbow with this. Okay, so the artificer infusion lets you ignore the loading property and it magically produces ammunition. ![]() Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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